BitBully 0.0.59-a2
Loading...
Searching...
No Matches
Board.h
1#ifndef XBITBULLY__BOARD_H_
2#define XBITBULLY__BOARD_H_
3
4#include <array>
5#include <cassert>
6#include <cstddef>
7#include <cstdint>
8#include <iostream>
9#include <map>
10#include <random>
11#include <sstream>
12#include <vector>
13
14#include "MoveList.h"
15
16// TODO: Move function definitions to .cpp file!
17/*
18 * // https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
19 * A generalization of the best bit counting method to integers of bit-widths
20upto 128 (parameterized by type T) is this:
21
22v = v - ((v >> 1) & (T)~(T)0/3); // temp
23v = (v & (T)~(T)0/15*3) + ((v >> 2) & (T)~(T)0/15*3); // temp
24v = (v + (v >> 4)) & (T)~(T)0/255*15; // temp
25c = (T)(v * ((T)~(T)0/255)) >> (sizeof(T) - 1) * CHAR_BIT; // count
26*/
27#if __GNUC__
28#define uint64_t_popcnt __builtin_popcountll
29#else
30#if _MSC_VER
31#include <intrin.h>
32#define uint64_t_popcnt __popcnt64
33#else
34#define uint64_t_popcnt popCountBoard
35#endif
36#endif
37
38inline int ctz_u64(uint64_t x) {
39#if defined(_MSC_VER)
40 unsigned long index;
41 _BitScanForward64(&index, x);
42 return static_cast<int>(index);
43#elif defined(__GNUC__) || defined(__clang__)
44 return __builtin_ctzll(x);
45#else
46 int idx = 0;
47 while ((x & 1u) == 0u) {
48 x >>= 1u;
49 ++idx;
50 }
51 return idx;
52#endif
53}
54
55inline std::vector<int> bits_set(uint64_t x) {
56 std::vector<int> result;
57 result.reserve(uint64_t_popcnt(x));
58 while (x) {
59 int bit = ctz_u64(x);
60 result.push_back(bit);
61 x &= x - UINT64_C(1);
62 }
63 return result;
64}
65
66namespace BitBully {
67
68#ifndef CHAR_BIT
69constexpr int CHAR_BIT = 8;
70#endif
71
72static constexpr uint64_t getMask(const std::initializer_list<int> bits) {
73 uint64_t bb{UINT64_C(0)};
74 for (const auto i : bits) {
75 // return 0, if index is out of range (0-63)
76 if (i < 0 || i >= 64) {
77 return UINT64_C(0);
78 }
79 bb |= (UINT64_C(1) << i);
80 }
81 return bb;
82}
83
84static constexpr bool isIllegalBit(const int bitIdx) {
85 constexpr int COLUMN_BIT_OFFSET = 9; // TODO: redundant in class below. Fix??
86 constexpr int N_ROWS = 6; // TODO: redundant in class below. Fix??
87 constexpr int COLUMNS = 7; // TODO: redundant in class below. Fix??
88 return bitIdx >= COLUMN_BIT_OFFSET * COLUMNS ||
89 (bitIdx % COLUMN_BIT_OFFSET) / N_ROWS;
90}
91
92static constexpr uint64_t illegalBitMask() {
93 uint64_t bb{UINT64_C(0)};
94 for (size_t i = 0; i < CHAR_BIT * sizeof(uint64_t); ++i) {
95 bb ^= (isIllegalBit(i) ? UINT64_C(1) << i : UINT64_C(0));
96 }
97 return bb;
98}
99
100class Board {
101 friend class BoardTest;
102
103 public:
104 Board();
105 static constexpr int N_COLUMNS = 7;
106 static constexpr int N_ROWS = 6;
107 static constexpr int COLUMN_BIT_OFFSET = 9;
108 enum Player { P_EMPTY = 0, P_YELLOW = 1, P_RED = 2 };
109 static constexpr size_t N_VALID_BOARD_VALUES = 3; // P_EMPTY, P_YELLOW, P_RED
110 using TBitBoard = uint64_t;
111 using TMovesCounter = int;
112 using TBoardArray = std::array<std::array<int32_t, N_ROWS>, N_COLUMNS>;
113 using TBoardArrayT = std::array<std::array<int32_t, N_COLUMNS>, N_ROWS>;
114
115 [[nodiscard]] Board inline playMoveOnCopy(const TBitBoard mv) const {
116 Board b = *this;
117 b.playMoveFastBB(mv);
118 return b;
119 }
120
121 [[nodiscard]] Board inline copy() const {
122 Board b = *this;
123 return b;
124 }
125
126 [[nodiscard]] TBitBoard legalMovesMask() const;
127
128 [[nodiscard]] std::vector<int> legalMoves(bool nonLosing,
129 bool orderMoves) const;
130
131 [[nodiscard]] static constexpr int popCountBoard(uint64_t x) {
132 int count = 0;
133 while (x) {
134 count += static_cast<int>(x & 1);
135 x >>= 1;
136 }
137 return count;
138 }
139
140 [[nodiscard]] inline auto popCountBoard() const {
141 return uint64_t_popcnt(m_bAllTokens);
142 }
143
144 [[nodiscard]] bool isLegalMove(int column) const;
145
146 [[nodiscard]] static uint64_t hash(uint64_t x) {
147 x = (x ^ (x >> 30)) * UINT64_C(0xbf58476d1ce4e5b9);
148 x = (x ^ (x >> 27)) * UINT64_C(0x94d049bb133111eb);
149 x = x ^ (x >> 31);
150 return x;
151 }
152
153 [[nodiscard]] uint64_t uid() const {
154 // the resulting 64-bit integer is a unique identifier for each board
155 // Can be used to store a position in a transposition table
156 return m_bActivePTokens + m_bAllTokens;
157 }
158
159 [[nodiscard]] uint64_t hash() const {
160 return hash(hash(m_bActivePTokens) ^ (hash(m_bAllTokens) << 1));
161 }
162
163 [[nodiscard]] static TBitBoard nextMove(TBitBoard allMoves) {
164 for (const auto p : BB_MOVES_PRIO_LIST) {
165 if (const TBitBoard pvMv = allMoves & p) {
166 allMoves = pvMv;
167 break;
168 }
169 }
170 return lsb(allMoves);
171 }
172
173 [[nodiscard]] bool operator==(const Board& b) const {
174 const bool equal = (b.m_bAllTokens == m_bAllTokens &&
175 b.m_bActivePTokens == m_bActivePTokens);
176
177 // Assert that if board is equal that also movesLeft are equal
178 assert((equal && (b.m_movesLeft == m_movesLeft)) || !equal);
179 return equal;
180 }
181
182 [[nodiscard]] bool operator!=(const Board& b) const { return !(b == *this); }
183
184 [[nodiscard]] TBitBoard findOddThreats(TBitBoard moves);
185
186 [[nodiscard]] bool setBoard(const TBoardArray& board);
187
188 [[nodiscard]] bool setBoard(const TBoardArrayT& board);
189
190 [[nodiscard]] bool setBoard(const std::vector<int>& moveSequence);
191
192 bool play(int column);
193 [[nodiscard]] bool play(const std::vector<int>& moveSequence);
194 [[nodiscard]] bool play(const std::string& moveSequence);
195
196 [[nodiscard]] bool setBoard(const std::string& moveSequence);
197
198 [[nodiscard]] TBoardArray toArray() const;
199
200 [[nodiscard]] static bool isValid(const TBoardArray& board);
201
202 [[nodiscard]] bool canWin() const;
203
204 [[nodiscard]] bool canWin(int column) const;
205
206 [[nodiscard]] bool hasWin() const;
207
208 [[nodiscard]] std::string toString() const;
209
210 [[nodiscard]] inline TMovesCounter movesLeft() const { return m_movesLeft; }
211
212 [[nodiscard]] inline TMovesCounter countTokens() const {
213 return N_ROWS * N_COLUMNS - m_movesLeft;
214 }
215
216 [[nodiscard]] Board mirror() const;
217
218 [[nodiscard]] MoveList sortMoves(TBitBoard moves) const;
219
220 TBitBoard findThreats(TBitBoard moves);
221
222 static inline TBitBoard lsb(const TBitBoard x) {
223 const auto mvMask = x - UINT64_C(1);
224 return ~mvMask & x;
225 }
226
227 [[nodiscard]] TBitBoard generateNonLosingMoves() const {
228 // Mostly inspired by Pascal's Code
229 // This function might return an empty bitboard. In this case, the active
230 // player will lose, since all possible moves will lead to a defeat.
231 TBitBoard moves = legalMovesMask();
232 const TBitBoard threats =
233 winningPositions(m_bActivePTokens ^ m_bAllTokens, true);
234 if (const TBitBoard directThreats = threats & moves) {
235 // no way we can neutralize more than one direct threat...
236 moves = directThreats & (directThreats - 1) ? UINT64_C(0) : directThreats;
237 }
238
239 // No token under an opponent's threat.
240 return moves & ~(threats >> 1);
241 }
242
243 [[nodiscard]] TBitBoard doubleThreat(const TBitBoard moves) const {
244 const TBitBoard ownThreats = winningPositions(m_bActivePTokens, false);
245 const TBitBoard otherThreats =
246 winningPositions(m_bActivePTokens ^ m_bAllTokens, true);
247 return moves & (ownThreats >> 1) & (ownThreats >> 2) & ~(otherThreats >> 1);
248 }
249
250 /* [ *, *, *, *, *, *, *]
251 * [ *, *, *, *, *, *, *]
252 * [ *, *, *, *, *, *, *]
253 * [ 5, 14, 23, 32, 41, 50, 59],
254 * [ 4, 13, 22, 31, 40, 49, 58],
255 * [ 3, 12, 21, 30, 39, 48, 57],
256 * [ 2, 11, 20, 29, 38, 47, 56],
257 * [ 1, 10, 19, 28, 37, 46, 55],
258 * [ 0, 9, 18, 27, 36, 45, 54]
259 */
260 [[nodiscard]] int toHuffman() const {
261 // This function is only defined for positions with an even number of tokens
262 // and for positions with less or equal than 12 tokens.
263 if (m_movesLeft < 30 || m_movesLeft & 1) {
264 return 0;
265 }
266 int huff = INT64_C(0);
267
268 for (int i = 0; i < N_COLUMNS; ++i) {
269 auto all = m_bAllTokens;
270 auto active = m_bActivePTokens;
271 all >>= (i * COLUMN_BIT_OFFSET);
272 active >>= (i * COLUMN_BIT_OFFSET);
273 for (int j = 0; j < N_ROWS && (all & 1); j++) {
274 huff <<= 2; // we will insert 2 bits for yellow or red
275 huff |= (active & 1) ? 2 : 3; // yellow-> 10b, red -> 11b
276 all >>= 1;
277 active >>= 1;
278 }
279 huff <<= 1; // insert 0 to indicate the end of the column
280 }
281 // length until here (for 12-ply position): 12*2+7 = 31
282 return huff << 1; // add one 0-bit to fill up to a full byte
283 }
284
285 static std::pair<Board, std::vector<int>> randomBoard(
286 const int nPly, const bool forbidDirectWin = true) {
287 if (nPly < 0 || nPly > N_COLUMNS * N_ROWS) {
288 return {};
289 }
290
291 auto [b, mvList] = randomBoardInternal(nPly);
292
293 while (mvList.size() != static_cast<decltype(mvList.size())>(nPly) ||
294 (forbidDirectWin && b.canWin())) {
295 std::tie(b, mvList) = randomBoardInternal(nPly);
296 }
297
298 return std::make_pair(b, std::move(mvList));
299 }
300
301 [[nodiscard]] std::vector<Board> allPositions(const int upToNPly,
302 bool exactlyN) const {
303 // https://oeis.org/A212693
304 std::map<uint64_t, Board> positions;
305 positions.insert({uid(), *this}); // add empty board
306 addAfterStates(positions, *this, upToNPly);
307
308 std::vector<Board> boardVector;
309 boardVector.reserve(positions.size()); // Optimize memory allocation
310
311 for (const auto& [key, board] : positions) {
312 if (!exactlyN || board.countTokens() == upToNPly)
313 boardVector.push_back(board); // Copy each board into the vector
314 }
315 return boardVector;
316 }
317
318 private:
319 /* [ *, *, *, *, *, *, *]
320 * [ *, *, *, *, *, *, *]
321 * [ *, *, *, *, *, *, *]
322 * [ 5, 14, 23, 32, 41, 50, 59],
323 * [ 4, 13, 22, 31, 40, 49, 58],
324 * [ 3, 12, 21, 30, 39, 48, 57],
325 * [ 2, 11, 20, 29, 38, 47, 56],
326 * [ 1, 10, 19, 28, 37, 46, 55],
327 * [ 0, 9, 18, 27, 36, 45, 54]
328 */
329 static constexpr auto BOTTOM_ROW_BITS = {54, 45, 36, 27, 18, 9, 0};
330 static constexpr TBitBoard BB_BOTTOM_ROW = getMask(BOTTOM_ROW_BITS);
331 static constexpr auto TOP_ROW_BITS = {59, 50, 41, 32, 23, 14, 5};
332 static constexpr TBitBoard BB_TOP_ROW = getMask(TOP_ROW_BITS);
333 static constexpr TBitBoard BB_ILLEGAL = illegalBitMask();
334 static constexpr TBitBoard BB_ALL_LEGAL_TOKENS = ~BB_ILLEGAL;
335 static constexpr TBitBoard BB_EMPTY{UINT64_C(0)};
336
337 // These two center fields generally are the most promising ones:
338 static constexpr TBitBoard BB_MOVES_PRIO1 = getMask({29, 30});
339
340 // After {29, 30}, we should consider these moves, and so on:
341 static constexpr TBitBoard BB_MOVES_PRIO2 = getMask({31, 21, 20, 28, 38, 39});
342 static constexpr TBitBoard BB_MOVES_PRIO3 = getMask({40, 32, 22, 19, 27, 37});
343 static constexpr TBitBoard BB_MOVES_PRIO4 = getMask({47, 48, 11, 12});
344 static constexpr TBitBoard BB_MOVES_PRIO5 =
345 getMask({49, 41, 23, 13, 10, 18, 36, 46});
346 static constexpr TBitBoard BB_MOVES_PRIO6 = getMask({45, 50, 14, 9});
347 static constexpr auto BB_MOVES_PRIO_LIST = {BB_MOVES_PRIO1, BB_MOVES_PRIO2,
348 BB_MOVES_PRIO3, BB_MOVES_PRIO4,
349 BB_MOVES_PRIO5, BB_MOVES_PRIO6};
350
351 /* Having a bitboard that contains all stones and another one representing the
352 * current active player has the advantage that we do not have to do any
353 * branching to figure out which player's turn it is. After each move we
354 * simply apply an XOR-operation to switch players. */
355 /* [ *, *, *, *, *, *, *]
356 * [ *, *, *, *, *, *, *]
357 * [ *, *, *, *, *, *, *]
358 * [ 5, 14, 23, 32, 41, 50, 59],
359 * [ 4, 13, 22, 31, 40, 49, 58],
360 * [ 3, 12, 21, 30, 39, 48, 57],
361 * [ 2, 11, 20, 29, 38, 47, 56],
362 * [ 1, 10, 19, 28, 37, 46, 55],
363 * [ 0, 9, 18, 27, 36, 45, 54]
364 */
365 TBitBoard m_bAllTokens, m_bActivePTokens;
366 TMovesCounter m_movesLeft;
367
368 static TBitBoard winningPositions(TBitBoard x, bool verticals);
369
370 auto static inline constexpr getColumnMask(const int column) {
371 assert(column >= 0 && column < N_COLUMNS);
372 return (UINT64_C(1) << (column * COLUMN_BIT_OFFSET + N_ROWS)) -
373 (UINT64_C(1) << (column * COLUMN_BIT_OFFSET));
374 }
375
376 auto static inline constexpr getRowMask(const int row) {
377 assert(row >= 0 && row < N_ROWS);
378 TBitBoard mask{0};
379 for (int i = 0; i < N_COLUMNS; ++i) {
380 mask |= (UINT64_C(1) << (i * COLUMN_BIT_OFFSET + row));
381 }
382 return mask;
383 }
384
385 /* [ *, *, *, *, *, *, *]
386 * [ *, *, *, *, *, *, *]
387 * [ *, *, *, *, *, *, *]
388 * [ 5, 14, 23, 32, 41, 50, 59],
389 * [ 4, 13, 22, 31, 40, 49, 58],
390 * [ 3, 12, 21, 30, 39, 48, 57],
391 * [ 2, 11, 20, 29, 38, 47, 56],
392 * [ 1, 10, 19, 28, 37, 46, 55],
393 * [ 0, 9, 18, 27, 36, 45, 54]
394 */
395 auto static constexpr mirrorBitBoard(const TBitBoard x) {
396 // TODO: It should be possible to do it in x only (using XORS). But,
397 // premature optimization is the root of all evil. Try this later.
398 // TODO: Any difference using XOR instead of OR? (probably not)...
399 TBitBoard y{UINT64_C(0)};
400 // move left-most column to right-most and vice versa:
401 y |= ((x & getColumnMask(6)) >> 6 * COLUMN_BIT_OFFSET);
402 y |= ((x & getColumnMask(0)) << 6 * COLUMN_BIT_OFFSET);
403
404 // Same with columns 1 & 5...
405 y |= ((x & getColumnMask(5)) >> 4 * COLUMN_BIT_OFFSET);
406 y |= ((x & getColumnMask(1)) << 4 * COLUMN_BIT_OFFSET);
407
408 // Same with columns 2 & 4
409 y |= ((x & getColumnMask(4)) >> 2 * COLUMN_BIT_OFFSET);
410 y |= ((x & getColumnMask(2)) << 2 * COLUMN_BIT_OFFSET);
411
412 // column 3 stays where it is...
413 return y | (x & getColumnMask(3));
414 }
415
416 static constexpr uint64_t getMaskColRow(const int column, const int row) {
417 assert(column >= 0 && column < N_COLUMNS);
418 assert(row >= 0 && row < N_ROWS);
419 return UINT64_C(1) << (column * COLUMN_BIT_OFFSET + row);
420 }
421
422 static constexpr Player opponent(Player p) {
423 return static_cast<Player>(3 - p);
424 }
425
426 void inline playMoveFastBB(const TBitBoard mv) {
427 assert(mv != BB_EMPTY);
428 assert((mv & BB_ILLEGAL) == BB_EMPTY);
429 assert((m_bAllTokens & mv) == BB_EMPTY);
430 m_bActivePTokens ^= m_bAllTokens; // Already, switch player
431
432 // However, move is performed for current player (assuming, above switch is
433 // not yet performed)
434 m_bAllTokens ^= mv; // bitwise xor and bitwise or are equivalent here
435 m_movesLeft--;
436 }
437
438 void inline playMoveFast(const int column) {
439 assert(column >= 0 && column < N_COLUMNS);
440 const TBitBoard columnMask = getColumnMask(column);
441 assert(uint64_t_popcnt(columnMask) == N_ROWS);
442 const auto mvMask = (m_bAllTokens + BB_BOTTOM_ROW) & columnMask;
443 playMoveFastBB(mvMask);
444 }
445
446 static void addAfterStates(std::map<uint64_t, Board>& boardCollection,
447 const Board& b, const int nPly) {
448 if (b.countTokens() >= nPly) {
449 return;
450 }
451
452 auto moves = b.legalMovesMask();
453
454 while (moves) {
455 const auto mv = b.nextMove(moves);
456 assert(uint64_t_popcnt(mv) == 1);
457 if (auto newB = b.playMoveOnCopy(mv);
458 boardCollection.find(newB.uid()) == boardCollection.end() &&
459 !b.hasWin()) {
460 // We have not reached this position yet
461 boardCollection.insert({newB.uid(), newB});
462 addAfterStates(boardCollection, newB, nPly);
463 }
464
465 moves ^= mv;
466 }
467 }
468
469 static std::pair<Board, std::vector<int>> randomBoardInternal(
470 const int nPly) {
471 if (nPly < 0 || nPly > N_COLUMNS * N_ROWS) {
472 return {};
473 }
474 Board b;
475
476 // Create a random device to seed the random number generator
477 static std::random_device rd;
478
479 // Create a Mersenne Twister random number generator
480 static std::mt19937 gen(rd());
481
482 // Create a uniform integer distribution for the desired range
483 static std::uniform_int_distribution<> nextUniform(0, N_COLUMNS);
484
485 std::vector<int> mvSequence;
486 static constexpr int MAX_TRIES = 20;
487 for (int j = 0; j < nPly; ++j) {
488 int randColumn, tries = 0;
489 do {
490 randColumn = nextUniform(gen);
491 tries++;
492 } while (tries < MAX_TRIES &&
493 (!b.isLegalMove(randColumn) || b.canWin(randColumn)));
494 if (tries >= MAX_TRIES) {
495 return {};
496 }
497 b.play(randColumn);
498 mvSequence.emplace_back(randColumn);
499 }
500
501 assert(b.countTokens() == nPly);
502
503 return {std::move(b), std::move(mvSequence)};
504 }
505
506 static TBoardArray transpose(const TBoardArrayT& board);
507
508 std::vector<int> orderedLegalMovesFromMask(TBitBoard mvBits) const;
509
510 std::vector<int> legalMovesFromMask(TBitBoard mvBits) const;
511};
512
513} // namespace BitBully
514
515#endif // XBITBULLY__BOARD_H_