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Here is a list of all documented functions with links to the class documentation for each member:
- add() : GameSolver::Connect4::MoveSorter
- canPlay() : GameSolver::Connect4::Position
- canWinNext() : GameSolver::Connect4::Position
- check_winner() : bitbully.gui_c4.GuiC4
- get() : GameSolver::Connect4::TranspositionTable< partial_key_t, key_t, value_t, log_size >
- get_img_idx() : bitbully.gui_c4.GuiC4
- getNext() : GameSolver::Connect4::MoveSorter
- isWinningMove() : GameSolver::Connect4::Position
- key() : GameSolver::Connect4::Position
- key3() : GameSolver::Connect4::Position
- load() : GameSolver::Connect4::OpeningBook
- moveScore() : GameSolver::Connect4::Position
- MoveSorter() : GameSolver::Connect4::MoveSorter
- nbMoves() : GameSolver::Connect4::Position
- play() : GameSolver::Connect4::Position
- playCol() : GameSolver::Connect4::Position
- Position() : GameSolver::Connect4::Position
- possibleNonLosingMoves() : GameSolver::Connect4::Position
- put() : GameSolver::Connect4::TranspositionTable< partial_key_t, key_t, value_t, log_size >
- reset() : GameSolver::Connect4::MoveSorter, GameSolver::Connect4::TranspositionTable< partial_key_t, key_t, value_t, log_size >