BitBully 0.0.78
A fast, perfect-play Connect-4 engine in modern C++
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References

The following resources directly inspired BitBully's implementation. They are excellent reading for anyone interested in solved games or strong search heuristics. Citations resolve into the auto-generated Bibliography page.

Foundational papers

  • L. V. Allis, A Knowledge-based Approach of Connect-Four — The Game is Solved: White Wins, Master's thesis, Vrije Universiteit Amsterdam, 1988. [allis88]
  • A. Plaat, J. Schaeffer, W. Pijls, A. de Bruin, Best-First Fixed-Depth Minimax Algorithms, Artificial Intelligence 87 (1996), 255–293 — the original MTD(f) paper. [plaat96]
  • J. Schaeffer, The History Heuristic and Alpha-Beta Search Enhancements in Practice, IEEE PAMI, 11 (1989). [schaeffer89]

Code that influenced BitBully

Useful sequences